The Elements of Go Button

Go Button lets you create audio playlists called Shows which play back your audio files in specific ways using Cues. Additionally, you can assign individual audio files to Hits, which are on-screen buttons intended for quick access to specific sounds at any time during your performance. On iPad, Go Button also displays information about the selected cue in a dedicated, resizable information panel.

Shows

  • Only one show can be open at a time in the player.
  • Shows can play multiple cues and hits at the same time.
  • The free version of Go Button is limited to having one show saved at a time. With the Pro license in-app purchase, you can create and save a virtually unlimited number of shows. You are only limited by the amount of available storage space on your device.
  • Shows can be duplicated and deleted, and you can import or export shows using AirDrop, iCloud Drive, email, or saving to other cloud services such as Dropbox.

Cues

  • Each show can have an unlimited number of cues.
  • A cue is triggered (i.e. starts playing) by selecting it in the cue list and tapping GO.
  • Cues can also be independently started, stopped, or panicked by assigning an external keyboard, MIDI, or wall clock trigger.
  • You can assign an audio file that has been imported into Go Button to a cue, or you can assign a track already synced to your device’s Music library. You can create multiple cues that all reference the same audio file or track.
  • You can play the entire audio file or you can trim the Start/End times to play just a portion.
  • You can also create an “empty cue”, which is a cue that does not have an audio file assigned to it. Empty cues are useful for performing just certain control actions, such as “Stop Others” or “Duck Others”, or for sketching out a new show order that you will assign audio files to later.
  • The settings for each cue are independent from all other cues.
  • New cues default to the settings of the New Cue Template, which is found in the Sidebar > New Cue Template.
  • All editing is non-destructive, which makes it easy to tweak everything in your show (and change your mind endlessly) without having to manually edit your audio files.
  • Each cue has its own volume level and pan setting. Fade ins and fade outs are self-contained and happen independently of the volumes of other cues and hits.
  • A cue can auto-stop, or it can auto-follow which starts the next cue exactly when the current cue stops. Setting the optional Post Wait Time -/+ allows the next cue to begin a specified amount of time earlier or later, relative to the end of the current cue. A negative wait time causes the next cue to overlap with the current cue. A positive time delays playback of the next cue.
  • A cue can use “Stop Others” to stop all other cues when it starts playing, with the option to fade out those cues before they stop and the option to include all hits as well.
  • A cue can use “Duck Others” to lower the volumes of all other cues, and optionally all hits as well, by a user-defined percentage when the cue starts playing. When the ducking cue finishes, the volumes of the other cues return to their normal levels.
  • A cue can prevent another GO from being triggered for a set amount of time while the cue is running. You can specify a positive duration, which prevents another GO for that amount of time after the cue begins playing. Or, you can specify a negative duration which prevents another GO until that many seconds back from the end of the cue. For example, entering “10” prevents another GO for the first 10 seconds after the cue starts, while entering “-30” prevents another GO for the entire duration of the cue until playback reaches 30 seconds before the end of the cue.
  • Cues can be disabled, which keeps the cue in your cue list and retains all of its settings, but the cue is ignored and skipped over during playback. This is useful for trying out multiple versions of a cue to see how it works in your show.

Go Actions

  • Each cue can have one or more additional actions assigned to it called “Go Actions”. These actions give you the option to perform extra actions while the cue is playing, like fading out and starting the next cue (“Fade Out / Go Next”) or lowering the volume of the cue during a live voiceover (“Fade to %”).
  • Go Actions are triggered by tapping GO after the cue starts playing. After all Go Actions have been triggered, the next cue will become selected.
  • The next cue also becomes selected when the current cue finishes playing, even if you did not trigger all of the enabled actions.
  • You can add Go Actions to your cues in cue Edit at the bottom of the screen.
  • Certain Go Actions are also added to your cue automatically when you configure your cue by tapping on one of the preset buttons. You can manually remove these actions in the edit screen if you do not need them.

Hits

  • Hits are buttons designed for ad-libbed or repeated sounds that do not need to play back in sequence. Their exact appearance varies depending upon what device you’re using; on iPad, they appear below the cue list and on iPhone & iPod touch they appear in a separate view behind the cue list.
  • Each show can have up to 96 hits.
  • Hits are organized in a grid spanning one or more pages. Each show’s page size is individually resizable. The size and layout of the grid depends on the size and orientation of the device that you’re using.
  • Hits are like simpler versions of cues. Like cues, each hit can play back all or a portion of one audio file. Hits can fade in, fade out, stop others, duck others, and have their own volume & pan settings. Hits cannot auto-follow and do not have Go Actions.
  • Hits also have the option to include cues when stopping and ducking other hits.
  • You can tap a hit to play it and long-press on a playing hit to stop.
  • Alternately, you can long-press on a hit to play it, and release to stop.

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